Moderator: txa1265

There is one instance of a companion who tries to persuade you to not turn her over to her future husband by arranged marriage. Her persuasions are a tad suggestive, but will probably go right over the head of younger gamers.
croaker wrote:In passing, as the game (on the DS at least) doesn't trigger a game save immediately after making some of these sorts of decisions, I was able to try both alternatives here and see the first-order result. The "do what I've said I would do" choice--presumably the more moral one--was not rewarded as well as the one where you give in to her pleas. I thought this result was at odds with some other choices you needed to make.

txa1265 wrote:That element - with the girl basically saying she could make it worth your while not to turn her in - was the only thing I found that lived up to 'suggestive themes' in the game. I would personally hand that game to anyone up to the task of understanding and appreciating what is going on.
happycamper wrote:Yeah, see I sort of felt that really wasn't all that suggestive, but an adult could try to read more into that...

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