Samurai Warriors: State of War (PSP)

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Postby GamerDad » Wed Aug 02, 2006 11:03 pm

Michael Anderson's Samurai Warriors: State of War (PSP) article - http://www.gamerdad.com/detail.cfm?itemID=3323
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Postby pat3ot » Thu Aug 03, 2006 8:41 am

Is it repetitive in the same sense that Gungrave: Overdose was repetitive? (Run around, hit X a bunch of times, run around, hit X some more, maybe hit Triangle once in a while, run some more...)

I really enjoyed GG:OD, and I wish they're release a sequel/port of it on the PSP.
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Postby Tater-Dad » Thu Aug 03, 2006 4:15 pm

Going from what I know of the console version yeah-lots of button mashy.
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Postby txa1265 » Sat Aug 05, 2006 4:36 pm

pat3ot wrote:Is it repetitive in the same sense that Gungrave: Overdose was repetitive? (Run around, hit X a bunch of times, run around, hit X some more, maybe hit Triangle once in a while, run some more...)

I really enjoyed GG:OD, and I wish they're release a sequel/port of it on the PSP.


You will ocasionally hit the Square and Circle buttons in the hopes of something interesting happening ... they do special moves that are not particularly interesting.

I have heard that this is better than Dynasty Warriors but has more or less the same combat. All I can say is ... wow that must have been bad.

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