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GamerDad wrote:But, if you like the original, I can see people having some fun with it. I think $20 is way too much though. They needed to add more than new monsters and a spit-shine, imo.

GamerDad wrote:I'm glad you and your son like it man.
To me there's just no excuse at all for that control scheme learning curve in 2006. When they updated it and added 3D (2 1/2 D really) they couldn't improve the collision detection? It could be a terrific pick up and play, but blows it by basically being a money grab.
But, if you like the original, I can see people having some fun with it. I think $20 is way too much though. They needed to add more than new monsters and a spit-shine, imo.
GamerDad wrote:I'm glad you and your son like it man.
To me there's just no excuse at all for that control scheme learning curve in 2006. When they updated it and added 3D (2 1/2 D really) they couldn't improve the collision detection? It could be a terrific pick up and play, but blows it by basically being a money grab.
jray wrote:Ditto on the Godzilla Destroy All Monsters Game -- that saw quite a bit of action on our cube.
jray wrote:Ditto on the Godzilla Destroy All Monsters Game -- that saw quite a bit of action on our cube.
Thank you! I was pretty happy with the way that one came out. I think you'll enjoy the game I'm working on now.
jray wrote:Cool! Any hints on what you're working on now?
Mr. Strange wrote:jray wrote:Ditto on the Godzilla Destroy All Monsters Game -- that saw quite a bit of action on our cube.
Thank you! I was pretty happy with the way that one came out. I think you'll enjoy the game I'm working on now.
--Mr. Strange
happycamper wrote:Godzilla was a pretty good game (even if some of the unlockables were only unlocked by having random save games... I dislike needing to own Game "B" just to get everything in Game "A"... games should stand alone, I think... I wouldn't mind too much if it were _easier_ but impossible seems a bit unfair...)
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