txa1265 wrote:I think the distinction between movies and games in terms of the R vs. NC-17 and M vs. AO rating has to do with access.
An R-rated movie is supposed to mean 'no one under 17 admitted without parent', whereas NC-17 means no one under 17, period.
This is true, and I'd forgotten that. As fluoro said, it seems like parents have an easy time telling their kids "no" to R movies, but have no idea what Mature means when they're presented with a video game.
So while the verbage of the ratings makes sense, the application doesn't. Stores aren't allowed to sell M games to people under 17 by law, yet we know tons of teens playing M games. So what does the rating difference make other than Walmart?
Mike
I don't think the M rating makes sense. The ESRB says that AO games "may include prolonged scenes of intense violence..." I personally can't think of a game that has violence in it, but where the violence isn't prolonged, or where the game doesn't center around violence (like Unreal Tournament, or Half Life 2). I could understand this if video games were treated more like an artform, as movies sometimes are. Certain movies might be one or two violent sequences that were crucial plot points, but I don't feel like most video games (outside of possibly RPGs, which still have a form of violence and death) are like this.
If you do away with the M rating and turn M games into AO games, that might be a way to legally make parents keep kids away from these games. Since AO is 18+, there's no grey-area distinction between a "mature" kid and an "immature" kid. You're either a legal adult, or not. I feel like the current laws/regulations only deal with half of the problem, like momGamer said. Parents have to take their share of the responsibility here, too.
fluoro wrote:2/ The bad. I'm worried about the impact of this on the modding community. I feel that this can negatively impact the software industry as a whole. If Rockstar did not put the content into GTA to begin with, as they originally claimed, then I think it would be terribly unjust for them to be punished and for GTA to be re-rated to a standard set by 3rd-party application not made by them for their game. That's like saying Firefox or Internet Explorer isn't suitable for kids because people have posted pornography online that is viewable using them.
I've actually read a rebuttle on the idea that modding communities might be shut down because of this. So long as the video game maker didn't intend for a modder to create what a modder has created, they're not legally bound by what mods do. The analogy I read was that Ford cannot be held responsible if you mod your engine like a crazy person, and it blows up. Even though video games aren't a physical object, I'm sure that any court who tried a case like this would be able to make a leap from engines to video games.
What bothers me most about this issue is the media coverage this gets. All the clips I see from Grand Theft Auto are Tommy from Vice City beating the crap out of someone in the game until blood spurts everywhere. It's worse because this sort of thing is pretty difficult to defend. I think it's ridiculous that CNN only shows this, when I played through Vice City, and so have several of my friends, and we rarely ever did that. There's a lot of killing, a lot of swearing, and a lot of other adult content, but for the media to pretend like the game is a giant, blood-filled murder-fest is just as ridiculous as a lot of the stuff you do in the game.
Personally, I used to hate the GTA games. I thought they made the violent video game case pretty open and shut. However, I watched my friends play Vice City for a few weeks (before I started to play, too), and I realized that the game is over the top on purpose. Rockstar doesn't have to make the game full of crime, but they do to display the absurdities of society. Every aspect of Vice City (and San Andreas, to a lesser extent) is stereotypical to the extreme -- they hold up a mirror to society, portraying the absolute black-and-white extremes in everyone to show people (at least, this is how I feel) how stupid this stuff is. I think it's tongue-in-cheek to the ultimate extent, and is self-parodying at times.
I completely understand why children shouldn't be playing this game. If anything, I think that playing GTA has made me less violent, and allows me to work out my daily frustrations on virtual characters instead of bottling things up and then exploding on my friends because my professor gave me an unfair grade, or because some nut on the road nearly T-boned me on the way home.